usually Medieval Towns were part of a kingdom that is ruled by a king. So, technically a king ruled the Medieval Towns ----- In the earlier Middle Ages, the towns were largely under the control of the local lords, who answered to monarchs. But the local lords often lost control of the towns, as merchant and craft groups became stronger, which began in the Early Middle Ages. In the later parts of the Middle Ages, the political power in towns was often held by guilds or groups of guilds acting together. Some towns and cities, called communes, had republican governments. Some were independent of any monarch, and this was especially true in Italy. Others, though locally republican, were at least nominally subject to a king or emperor.
Medieval towns developed at crossroads along trails, roadways, and streams, where there was water to power mills or provide for local artisans, shops, and merchants. The town was also usually in a location where it could be protected and defended, sometimes close to a castle. ----- In the Middle Ages, a town was often defined as a community with a permanent market, but without a cathedral, which made it a city. A permanent market required a royal charter, and so there were not very many towns. In fact, at one time during the reign of William the Conqueror, only eight charters existed for market towns, so legally there were only eight towns in England. Kings wanted the economies of the towns to be healthy, so they did not allow them to be too close together. The result of this was that, while towns were placed at bridges, crossroads, harbors, and so on, the specific sites for the markets were rather arbitrarily chosen by the kings.
Guilds were associations of craftsmen or merchants. They were established primarily to protect the interests of their members. As they protected members from competition, they also protected the customers from poor quality work by people who were not skilled, established standards for members and the work they produced, and provided a united approach to economic policies and politics. The earliest medieval guilds may actually have been established during the time of the ancient Roman Empire. Guilds also developed in other places, and Anglo-Saxon guilds probably arose from a separate tradition. As the Middle Ages went on, more guilds were established, and they became more involved in politics. There were a number of towns and cities run by guilds, especially in Italy and parts of Germany. The political power of guilds probably increased the attractiveness of starting new guilds. Combinations of guilds, such as the Hanseatic League, eventually had a great deal of strength, with military and diplomatic power independent of any country. The earliest universities in Western Europe appear to have been established as guilds of educators.
In the earlier Middle Ages, towns arose from villages, and were, like the villages, part of the land holdings of feudal lords. Sometimes the holdings were divided or returned to the king and given to new lords, and it often came to be that towns were under the jurisdiction of a different lord than the surrounding countryside. In the later Middle Ages when towns actually came into being they were run by a council made up of merchants and wealthy non noble families much like today. They would deal with taxes, protection, keeping the peace and making sure all the laws were obeyed and establishing those laws. The governments of these towns were republican in nature, and were referred to as medieval communes. There is a link below to an article on medieval communes.
During the Middle Ages, the growth of towns weakened the feudal system in several crucial ways. For one thing, it shifted the focus-point for communities from the feudal manor to the local town itself, which was becoming more and more important. For another thing, the wealth of the small but growing "middle class" gave them more and more power with which to use as a new, independent force in the governance of lands once solely governed by the feudal lords.
That depends on who "you" are... usually only the government has the power to levy fines, though in some cases members of associations may cede to the association the power to levy fines against them... and what "it" is.
Robert A. Brady has written: 'Business as a system of power' -- subject(s): Industries, Democracy, Trade associations, Trade and professional associations, Professional associations
the leaders of towns began to pass on there positions to chosen family members keeping power within each leaders family
Energy Power Sport
The Directorate (5 members). This became the Consulate (with Napoleon as First Consul), and then the Empire.
morgenthau
The citizens.
Towns typically get their power from a combination of sources such as power plants, renewable energy sources like solar or wind, and the electrical grid. Power is distributed to towns through power lines and substations that deliver electricity to homes, businesses, and other buildings. The specific mechanisms can vary depending on the location and infrastructure available.
the Tender to (seek power) is an element of all human associations, from the family through fraternal and professional associations and local political orginizations. to the state
Morgenthau's Politics Among Nations
Used to produce electricity to power cities and towns
Manufacturing was done by hand, or by using animal power or simple machines. Most people worked at home in rural areas. A few worked in shops in towns and belonged to associations called guilds. The Industrial Revolution eventually took manufacturing out of the home and workshop.