The steps to becoming a master in a guild started with apprenticeship, working for a guild master for a number of years in exchange for food, a place to sleep, and education.
The next step was to be a journeyman, working at the trade for a number of years, usually as a paid employee of a different master.
Finally, the journeyman prepared a "masterpiece," which was designed to show off his skill. The masterpiece was judge by a jury of masters of the guild, and if they agreed that it showed mastery, then the journeyman would be a master.
To become a master in a guild, a person became an apprentice, usually at about the age of seven. After a long apprenticeship, a person became a journeyman, who worked at the trade, but was not yet a master. A journeyman could become a master by showing some special work, called a masterpiece, to the guild, which would accept him as a guild member if its members approved the work.
After being an apprentice, a person became a journeyman, who could earn money in a trade, but was not a master and could not join a guild. The journeyman created what was called a masterpiece, and submitted it to a guild for consideration. If it was accepted, then he was a master and could join the guild.
To become a member of a guild, a person had to go through apprenticeship.
The usual path to guild membership started with apprenticeship. As a child of six or seven, a person would be apprenticed to a guild master who provided education in exchange for work. The apprenticeship usually lasted until the child was a young adult and adept enough at the trade or craft to work independently. Normally, the next step was for the person to be a journeyman. A journeyman learned more of the craft or trade from different masters. A journeyman also worked independently on his masterpiece, which was a project specifically intended to show his ability. The final step was to have the masterpiece judged. If it was good enough, the journeyman could be admitted as a guild member. There were many different guilds, and they were not all organized identically. Some had different grades of membership, and in some cases membership was granted to the widows of guild members so they could continue family businesses, with much of the work done by journeymen under the widow's supervision.
In most guilds, the guild members were people who had achieved the rank of master by having a master work judged and accepted. A journeyman was a man who had completed his apprenticeship but was not yet a master.
1st AnswerAn Association of individuals who share professional interests. Guilds were formed to protect members, set prices, and standardize quality. Notable guilds in the medieval ages are merchants guilds, the masons guild, and the often overlooked universities, which are a form of guilds. Guild members often wore certain colours and cuts of clothing to identify themselves. This is where the traditional gown worn in university graduation ceremonies comes from.2nd AnswerThe earliest medieval guilds may have begun with Roman guilds that survived into the Middle Ages. Among these were the masons' and glass makers' guilds. A document of Verona in the seventh century refers to a soap makers' guild in that city. Guilds provided protection from competition for members, regulated the crafts they represented, and provided a well defined path for new members to join. They also provided minimum standards for their trades, and in this way benefited their customers to some degree.The particulars of these things varied quite a lot. The usual path for new members was to go through a series of stages starting as apprentices. After apprenticeship, they were permitted to practice a trade independently as journeymen, but were not considered masters. A masterwork, submitted to the guild and accepted, earned them the title of master and full guild membership. This was the usual path, but there were others, including being born into or purchasing memberships in some guilds, notably as merchants.Guilds banded together, especially when they were in the same town. Towns and cities of guilds also banded together for mutual support, and the greatest such organization was the Hanseatic League, which had its own armed forces and rivaled nations.Guilds often controlled local economies. Sometimes groups of guilds controlled the politics of a town or city. This was true in some of the the Italian medieval communes, which were city states.
apprentice,journeyman,master
To become a master in a guild, a member typically needs to demonstrate exceptional skill, knowledge, and dedication in their craft. They may need to complete a certain number of apprenticeships, pass exams or assessments, gain experience, and show leadership abilities. Once recognized by the guild as a master, they may take on apprentices of their own and contribute to the growth and reputation of the guild.
You apply for the job, www.woweurope.com (Check the Job link, there's a link for Blizzard Entertainment, there you can apply for jobs, You must be +18, and ready to move either to Irland or France (mostly france).
The Ratways.
You would become an apprentice
The only way for someone to get out a guild he or she joined is to be kicked from the guild. You can request from the guild-master or a person who has the power to kick someone from a guild to kick you from it.
After being an apprentice, a person became a journeyman, who could earn money in a trade, but was not a master and could not join a guild. The journeyman created what was called a masterpiece, and submitted it to a guild for consideration. If it was accepted, then he was a master and could join the guild.
After being an apprentice, a person became a journeyman, who could earn money in a trade, but was not a master and could not join a guild. The journeyman created what was called a masterpiece, and submitted it to a guild for consideration. If it was accepted, then he was a master and could join the guild.
first you need to complete the game. after that you do more jobs on the bulletin boards in the guild. the for points you get the higher the rank goes until you get to guild master rank (:
apprentice,journeyman,master
you must be a guild master or guil officer, then you open the guild menu, click on their name and choose the rank you wish to promote (never promote someone as guild master if you are guild master or they could kick u and take over your guild). If you encounter the problem where you invite someone, that person accepts, you want to promote but the game won't let you, just switch channels and you will be able to do so no problem!
Team Charm is a master-rank exploration team. They visit the guild when you complete the manaphy plot.