A guild is a noun that describes an organization of individuals with shared interests, goals, or skills, often used to maintain or promote the welfare of its members. A person can join a guild, pay dues to a guild, or petition a guild. An example of "guild" in a sentence is "I am a member of a guild" or "The guild decided to go on strike" or "The City of London has many guilds. "
Guild of St Raphael was created in 1915.
The gates of Buckingham Palace were made by the Bromsgrove Guild. Reference: Wikipedia:Bromsgrove Guild of Applied Arts
Merchant Guilds a group of merchants. They became very powerful, making laws and rules for other merchants, causing individual trades to be endangered. This is what i THINK. so yeahh....
"Wer" means "human" or "man" (this is also the root for terms like "werewolf") and "guild" refers to coin. Quite literally this means "man payment." In some old cultures, a werguild was submitted to the family of a man who was slain, made by the person who killed him. If no payment was made, that family could seek revenge or declare a blood debt on the person who originally did the killing. However, if the payment was fairly given, then no retribution could be sought and no grudge held against the killer. This practice continues in some ways in the modern world, although not under the same term or concept. Courts often award monetary damages to suing parties where a someone has been wronged (usually injured or sometimes killed).
After being an apprentice, a person became a journeyman, who could earn money in a trade, but was not a master and could not join a guild. The journeyman created what was called a masterpiece, and submitted it to a guild for consideration. If it was accepted, then he was a master and could join the guild.
After being an apprentice, a person became a journeyman, who could earn money in a trade, but was not a master and could not join a guild. The journeyman created what was called a masterpiece, and submitted it to a guild for consideration. If it was accepted, then he was a master and could join the guild.
In most guilds, the guild members were people who had achieved the rank of master by having a master work judged and accepted. A journeyman was a man who had completed his apprenticeship but was not yet a master.
apprentice, Journeyman, Master
masterpiece
The steps to becoming a master in a guild started with apprenticeship, working for a guild master for a number of years in exchange for food, a place to sleep, and education. The next step was to be a journeyman, working at the trade for a number of years, usually as a paid employee of a different master. Finally, the journeyman prepared a "masterpiece," which was designed to show off his skill. The masterpiece was judge by a jury of masters of the guild, and if they agreed that it showed mastery, then the journeyman would be a master.
The three steps to guild membership were apprenticeship, journeyman status, and becoming a master craftsman. Apprentices would learn the trade from a master, then journeyman would gain more experience working for various masters, before finally becoming a master themselves and being able to run their own workshop.
apprentice,journeyman,master
Journeyman
apprentice,journeyman,master
A young worker who wanted to join a guild started by finding a job as an apprentice. He spent several years doing menial work and learning the trade he was preparing for. When he finished this process, the master who was teaching him made him a journeyman. He then worked at the trade as a journeyman, doing the simpler sorts of work for lower pay rates, but usually independently. During this time he worked on what was called a masterpiece. When the masterpiece was finished, he presented it to the guild, and if it was accepted, then he was made a master and a full guild member. There were other ways a young worker could get into a guild, and this depended upon the guild. The route including apprenticeship and journeyman work was normal for crafts guilds. Some merchant guilds made membership automatic for sons of guild members when they reached a certain age. Other merchant guilds gave membership to anyone who could pay the price.
The usual path to guild membership started with apprenticeship. As a child of six or seven, a person would be apprenticed to a guild master who provided education in exchange for work. The apprenticeship usually lasted until the child was a young adult and adept enough at the trade or craft to work independently. Normally, the next step was for the person to be a journeyman. A journeyman learned more of the craft or trade from different masters. A journeyman also worked independently on his masterpiece, which was a project specifically intended to show his ability. The final step was to have the masterpiece judged. If it was good enough, the journeyman could be admitted as a guild member. There were many different guilds, and they were not all organized identically. Some had different grades of membership, and in some cases membership was granted to the widows of guild members so they could continue family businesses, with much of the work done by journeymen under the widow's supervision.